*Player movement will now be cancelled if the player is shooting while moving in prone mode. *Added new effects for vehicle shattering after being frozen *Fixed crash with AI triangulation in the editor *Fixed potential server exploit that could cause servers to crash *Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window. *Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization. *Destroying objects will now properly remove their decals from the world under DX10.
*Optimized Object Motion Blur for DX10 Very High Spec *Corrected a number of memory leaks with FSAA modes.